Next journey: August 26, 2017
Dragon Age: Dark Before the Dawn
Please contact Todd at for location details/directions.

This group meets on the 4th Saturday of every month.   Anyone interested should
email Todd at for information.

GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:
Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.

Chapter 8: "A dog might slink back to the hand it has bitten And be forgiven, but a
slave never. If you would live,....

Tomwise: Darktown Elf

Garlak: Carta Dwarf selling water in Darktown for Klunk

Dougal: Shady member of the Merchants Guild

Bodahn Feddick: Dwarven merchant

Sandal Feddick: strange son of Bodahn Feddick

Guard Commander Aveline: Commander of the Kirkwall City Guard

Merrill: Dalish Elf and queen of terrible choices

Arishok: Leader of the forces of the Qun

An-Salit: Qunari warrior

Tallis: Viddathari assassin

Viveka: Greeter at the Blooming Rose

Isabella: Rivaini Pirate

Lorana Silon: former Castellan of Starkhaven, traitor and servant of Tevinter

Anders/Vengeance: the man who blew up the Grand Cathedral

Fenris: Former Teviner Slave and fighter

Garrett Hawke: Champion of Kirkwall (in hiding)

After several months of training and working with allies around the city, the team had
settled into a routine when a messenger from Tomwise arrived at the Montfort Estate
in High Town looking for Hasaril... which was odd since Hasaril was supposed to be
with Tomwise. Concerned for the safety of their companion, the group made their way
to Darktown to discuss matters with Tomwise. Once there they found out that Hasaril
was not the first to go missing in Darktown. Over the past few weeks many had gone
missing from the underground precincts, and Tomwise feared that Hasaril may have
been the most recent victim. The group determined on a course of investigation
starting with the Carta.

Klunk had erected a system to send purified water into Darktown, and a group of
Carta Dwarves was selling water for reasonable prices. Garlak told the group that a
Tevinter agent from Starkhaven was operating in the undercity in the evenings
gathering slaves. Determining to enlist the aide of the city guard, the group went up
to Hightown first to try to get some information from Dougal and then to visit the
Keep. Dougal explained that they were not the first to be looking for missing people, a
Qunari and a dwarf named Bodahn Feddick had also been to him for information about
his missing son Sandal. The group Realized that this slaver group was more
dangerous and so they decided to discuss matters with Guard Commander Aveline.
When they arrived at the Viscount's Keep it was only to find that many of the Guard
and the Templars had been poisoned and the Viscount's Keep was locked down.
Apparently an emissary from Starkhaven had arrived in the city and met with
Seneschal... Provisional Viscount... Bran.

Hoping that Merrill may have some information about the missing elves the group
went to the Alienage to find the vhenadahl dying and Merrill unable to leave her
tenement. Merrill had restored her Eluvian but at the cost of a deal that chained her to
the Eluvian. Felassan had shown her the grove with Imshael in his circle, and Merrill, in
typical Merrill fashion, made a choice. Merrill, for her part, did not have much to add to
the discussion of the missing elves from Darktown, but did explain that the group did
not need to fear Imshael being loose as he had returned to his circle of captivity and
his circle had left.

Following up on the tip from Dougal, the group went down to the Docks to discuss
things with the Qunari. They met with the Arishok, who explained that several people
under his protection had been taken as well. He offered a reward for the return of his
friend Alistair's friend Isabella to his care, and offered to send his agent, Tallis, along
with the group to recover her. Gathering additional information in Darktown, the group
decided to investigate the clinic formerly run by the madman Anders. Clues led them to
the basement of the Champion's estate in Kirkwall where they discovered the demon
possessed corpse of the villain Anders and fought a Demon of Vengeance. The fight
drew more Teviniter soldiers and several mages from the upper levels and the battle
raged across the lower areas. In the end Tallis appeared to help the group escape as
the upper levels of the building burned.

Isabella and Hasaril, were rescued, but there was no trace of the dwarf Sandal, nor of
the Starkhaven woman, Lorana Silon. Considering that they had rescued their friend
and the Arishok's guest the group returned home to recuperate. The group received
an invitation to meet with Xenon the Antiquarian, ho requested that the group
retrieve an artifact from the Tevinters hunting Hasaril. The villains were in possession
of an artifact Xenon called the true Sword of Hessarion, the blade that slew Andraste
in the Fire. The group also discovered that Sandal had disappeared in the alienage, at
Merrill's home. Merrill's choice, it appeared, affected more than just her...

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ

Chapter 6: "Heedless of what festered in the shadows they cast there.." ~ Silence
"Surrounded by glory, the Seven stood,
In the hall of apotheosis, heedless
Of what festered in the shadows the cast there,
Of what stained and corroded footprints they left."
~Silence 3:1

Dramatis Personae
Players (please note if I spelled your name wrong let me know):

Joe Cirillo: Jean-Emeric Cornet (Male Orlesian Circle Mage)

Josh Gordon: Justien Abroux (Male Orlesian Exile Rogue)

Bill Bauer: Gerald (Male Ferelden Freeman Warrior)

Kate Landis: Anniki o Lynxhold (Female Human Apostate Mage)

Gregg Schwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)

Chuck Garofalo: Oerick (Male Surface Dwarf Warrior)

NPCS (in order of appearance)
Wynne: Mage Errant of the Chantry, a powerful Circle Mage and Spirit Healer/Arcane
Warrior with a love for liquor
Shale: A somewhat resentful and unhappy golem accompanying Wynne in search of
additional pigeons to crush
Carver Hawker: Brother of the Champion of Kirkwall, a Grey Warden.
Ronna: Guardian at the gates of Ak Shirak/the Tower of the Bright Hand
Essan: Librarian at the Bright Hand College's Library
Mara Idra: Loyal Templar of the Keepers of the Eternal Flame
Dagna the Arcanist: a dwarf studying magic with the College
Hauward Vicennes: Elder of the College of the Bright Hand
Selena D'Obonne: Elder of the College of the Bright Hand
The Orlesian Imperial Army: Soldiers under the command of the Grand Duke Gaspard
du Chalons
Brinna Nine-Fingers: Avvar Huntswoman at Chateau Haine
Reynaud Maurien: a Ferelden exile working at Chateau Haine
'The Lady of the Skies': Desire demon at the abandoned ancient hold North of
Chateau Haine
Shaman Brukkan: Shaman of the Jaws of Hakkon
Loken Gavsen: Trader for Hakkonhold
Gurd Harolfsen: Thane of the Jaws of Hakkon

After much discussion it was decided to head West to Chateau Haine to gather
information and examine the Grey Warden ruins beneath the Chateau in greater
detail. Preparing for the overland journey West from Starkhaven Justien worked
through a series of contracts and found a merchant hoarding goods desperately
needed in Kirkwall in the hopes of making a profit off of their misery. Justien was able
to convince the merchant to sell 6 GP worth of goods for transport to Kirkwall. In the
Prince's Bow Inn Anniki met an older woman who seemed far more knowledgeable
than she should be, and far more interested in the activities of the party than one
would have suspected.

Gathering their allies and heading out of the city, the group was met by the old
woman from Inn and a rather annoyed and surly Golem. The two introduced
themselves as Wynne and Shale. Wynne was quite interested in following Anniki's
lead to the College of the Bright Hand, as she was investigating them herself on
behalf of the College of Enchanters, the King of Ferelden, the Grey Wardens, and the
Divine. Wynne, it seemed, was a busy woman who knew many important people
including Sister Nightingale.

As the party and their caravan moved across the plains, the eerie stillness of the
plains soon began to disturb the group as a lack of any observable wildlife was
apparent. Unable to determine what might have been driving the animals away, the
group made their way across country to where they believed the College of the Bright
Hand was hiding. What they found was a strange above-ground dwarven thaig. After
gaining entry, Anniki went down to the Library to await a meeting with the Elders of
the College while Justien and Oerick met with a young dwarf woman named Dagna
who called herself the Arcanist and Gerald discussed matters of faith with a Templar of
the Eternal Flame. Gerald discovered that Genevieve Auston was a member of this
order that wished to return the Templars to their original task of guiding and
protecting Mages, teaching them honor and responsibility, and Templar Mara offered
to teach Gerald the ways of the Templars should he be interested. Dagna queried
Justien and Oerick about the nature of Grey Wardens and their mission, and
mentioned an experiment with an Avvar Shaman spirits and holdbeasts, and
determined that the Grey Warden ability to sense Darkspawn was tied in to a
connection with the Fade. Anniki finally spoke with the Elders and discovered that the
College had few allies outside of their walls, and were unsure as to how she received
her invitation. They also discussed a failed experiment to replicate the information that
Brukkan had brought to them.

Deciding on a plan of action required some debate, but in the end the group decided
to head back to Chateau Haine instead of approaching the Hakkonhold directly.
Wynne elected to stay behind at the College to learn information that would help her
friend at Adamant Fortress, and asked the group to tell Shale the news. Leaving the
College of the Bright Hand the group was attacked by a Fade Touched Great Lion that
fought viciously to the last. The return to Chateau Haine was met with a large force of
troops loyal to the Grand Duke Gaspard du Chalons, Heir to the Imperial Throne of
Orlais. Servants indicated that a number of nobles and captains of the Chevaliers and
the Imperial Army were at the Chateau hunting, and the presence of so many troops
was for security. The huntsmen explained that they had discovered Avvar ruins to the
north, though they had not entered the hold themselves. That of course meant that
the group had to investigate.

Climbing up into the Vimmark Mountains the group came upon the ruins of an Avvar
Hold. The Augur's hut was completely destroyed, with only the hearth remaining, and
the Gatherer's cave was decorated with with a horrifying altar, a pile of skulls, and a
painting of a horrifying, leering vulture. The Thane's Meadhall was barred from the
outside and filled with an impaled desiccated thane and dozens of skeletons. A bizarre
giant vulture attacked the group and then the corpses in the Meadhall began to stir.
Working quickly Anniki used Warding Salts to keep the restless dead in the hall while
the party burned it down around them. deciding to flee the cursed hold, the group
turned to the north and saw flocks of birds virtually swarming there. Realizing that
they would be beset by the beasts and likely pecked to death through bird wounds,
the group determined to find a way to escape the curse before it consumed them

Anniki drew a circle around the ghoulish altar using another dose of Warding Salt,
causing the demon that the Avvar of this hold had called the Lady of the Skies. The
monstrous creature hissed demands for worship and sacrifice to the group while they
tried to devise a plan to deal with the horror in the circle. Anniki tried to reach out
through the Fade only to narrowly escape becoming the next victim of the thing in the
circle. Eventually they determined that they needed to destroy the pillars of the altar
to banish the demon. A harrowing fight led to the defeat of the monster and the flocks
of birds returning to normal.

Gerald and Oerick found tracks through the Hold showing that the group was not the
only ones to have come through here recently. Followng them to the North and then
East, they determined that these were obviously members of the Hakkonhold. Waiting
for Hasaril and Jean-Emeric to rejoin them the group began planning how they would
approach the rebel Avvar.

Fade Touched Great Lion Skin
Fade Touched Great Lion Teeth
Fade Touched Great Lion Claws
Tevinter Circle Pin
Old Tevinter coins from the Towers Age
XP 1100

As a side note: everyone should please increase their XP to 7100 and level up
Chapter 5: If they but listen, I shall return. ~Andraste 1:14

Dramatis Personae

Players (please note if I spelled your name wrong let me know):

Joe Cirillo: Jean-Emeric du Cornet (Male Orlesian Circle Mage)

Josh Gordon: Justien Azoutlet (Male Orlesian Exile Rogue)

Bill Bauer: Gerald of Ironbrook (Male Ferelden Freeman Warrior)

Gregg Schwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)

Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)

Chuck Garofalo: Oerick Hallin (Male Surface Dwarf Warrior)

BJ Pehush: 'Anton' (Qunari Beresaad Male Rogue)

NPCs (in order of appearance):

Sebastian Vael - Prince of Starkhaven in exile

Charade Amell - Cousin of the Champion of Kirkwall, a.k.a. 'Weaver'

Crassius Servis (a.k.a. Tactus) - a Tevinter Laetan helping you in exchange for
passage back to the Imperium

Darkspawn - Shrieks, Hurlocks, and a Genlock Emmisary

Lorana Silon - Majordomo and head of staff for the Princes of Starkhaven

Starkhaven Principal Guard -personal soldiers of the House of Vael and the City of
Starkhaven loyal to the Prince of Starkhaven

The Flint Company - Mercenaries responsible for the deaths of the main line of the
Vael family in Starkhaven

Goran Vael - The Usurper, cousin of Sebastian Vael

Lucanus Quetius - Altus Mage of the Tevinter Imperium

Solarius Andromon - Laetan Mage of the Tevinter Imperium

Marinus Xenovis - Soporati Templar of the 7th Preceptorship

Paulus Cingilius - Soporati Legionnaire of the 3rd Magisterial Legion

Ser Jean-Marc Stroud - a Grey Warden

Having rested the night outside of the entrance to the Deep Roads, the party
ventured into the long abandoned Dwarven roads beneath the surface of Thedas.
Realizing that there should be light from the magma-lamps, Oerick was quick to realize
the implications of the darkness: Darkspawn had sabotaged the workings and
plunged the area into darkness. An hour's work restored the light of the magma-
lamps, but at the cost of alerting the Darkspawn to the presence of the party. Slowly
the group crept forward, cautious in the lightening caverns of the Deep Roads, and
then, the keening of a Shriek heralded the coming of the blighted ones.

Four Shrieks and a Hurlock bolter led off the attack, but the Shrieks were stalled by a
well placed Mind Blast from Anniki. Forming a line, the ranged combatants did their
best to hold the Darkspawn at bay, but alas there was only so much they could do.
One of the Shrieks charged forward and Gerald counter-charged, landing a blow on
the horrible beast. More Hurlocks and a Genlock Emissary joined the fray and the
battle became a pitched fight. Justien was nicked by the blade of a Shriek, and though
barely harmed contracted the Taint. Hasaril unleashed a torrent of spells in an effort
to destroy the Emissary while Anniki desperately fought off the encroaching monsters
and Oerick stood side by side with Gerald to hold the right flank. Finishing off the
misshapen monstrosities the group realized that they needed to get Justien to help
quickly lest he succumb and become a ghoul. It was also discovered that 'Tactus' had
spent the entire fight defending himself and communicating with the Tevinters. Justien
threatened to corrupt him with the Darkspawn taint if he ever did so again.

Their attempt to gain direct access to the palace thwarted by dint of a sealed and
reinforced door, the group instead opted to travel to the Service Quarter, where many
of the servants of the Vael Family had homes. The pleasant tenements of the Quarter
were eerily still, but the Prince's Bow Inn was still lively. On Sebastian's entry the
entire inn ground to a halt and everyone bowed to Sebastian. One of the servants
from his youth, Lorana Silon, begins to chastise him for being away for so long.
Conversations turned to planning and when Justien asked about Tevinters Lorana lied
and said that she had seen none. Hoping to divert attention she attempted another
lie which Justien immediately saw through. Realizing that the faithful retainer was
leading them into a trap, Justien had Lorana bound and locked in a room in the Inn.
Another servant offered to get the group into the palace that night since it was
inevitable that they would notice if Lorana did not show up the next day.

Justien and Hasaril gained entrance to the castle through disguise and ruse, and the
rest of the party emerged from hiding places in the cart that they brought into the
palace. The servant went and hid while the group went in search of the usurper Goran
Vael. EVentually they found Goran in the Throne Room, insane and practicing blood
magic in the company of two Tevinter mages! Justien announced Sebastian as the
true Prince of Starhaven and the room erupted into fighting. The Principal Guard joined
the fight immediately, fending off attacks by the Flint Company Mercenaries on
Sebastian. Sebastian and Goran exchanged shots from across the room while the
fracas spread. The Tevinters, taking hits from Hasaril and Anniki, joined the fight in
earnest, and Geralt took a number of hard knocks. Justien was stabbed by a Tevinter
Legionnaire and Anniki and one of the Guards fended off attacks from a Flint Company
warrior. Hasaril used Shock and Arcane Lance in devastating combination to powerful
effect, and Oerick strode into the thick of the fighting, helping protect the Exiled Prince.

In the end Goran was dead, as were all of his allies, but the Party had been gravely
wounded. Justien, feeling the sickly Taint bubbling in his body, went to the Grey
Wardens for help. Ser Stroud, a senior Grey Warden in Starkhaven inducted him and
asked him to spread the Order to Kirkwall as there was no outpost there. Anniki
received a dream where a Spirit of Regret told her distressing news of her Clan, and
said that Korth Mountainfather was awakening and angry, and that Hakkon himself
stirs in timeless slumber. Hasaril worked with the newly crowned Prince Sebastian and
his fiancee Charade Amell to promote the cause of the Elves of the Alienage,
garnering him a great deal of respect from the city elves of Starkhaven. Gerald found a
rather excellent corner of the kitchen to eat boiled beef in. Ten days passed and
Sebastian married Charade with the Party standing guard over the event.

News came that Lord Seeker Lucius was tightening his grip on the Templars and
Mages. The Seekers of Truth were crushing any Mages who dared question their
place. Rumors abound that the Seekers are being sent to investigate Kirkwall and
Dairsmuid, and that Templars are being given freer reign to break the Mages.

Anniki desired to seek out the Avvar in the Vimmark Mountains that she had heard tell
of. The name Gurd Harolfson is spoken of in whispers of dread and Anniki is drawn to
find out why. Justien has petitioned Stroud to take some Wardens to Chateau Haine
to reclaim relics of the Order, and Knight-Commander Carsten and First Enchanter
Halden are sending Mages and Templars down to Kirkwall to help reinforce the weak
and struggling Circle there at the behest of the Divine.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ

Prologue: By Hubris of Their Making - Threnodies 7:11

Dramatis Personae

Players (please note if I spelled your name wrong let me know):
  • Joe Cirillo: Jean-Emeric Cornet (Male Orlesian Circle Mage)
  • Josh Gordon: Justien Abroux (Male Orlesian Exile Rogue)
  • Bill Bauer: Gerald (Male Ferelden Freeman Warrior)
  • Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)
  • Gregg Shwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)
  • Chuck Garofalo: Oerick (Male Surface Dwarf Warrior)
  • BJ Pehush: 'Anton' (Qunari Male Rogue)

NPCs (in order of appearance):

Bishel Kallack - Surfacer Dwarf merchant leading a caravan from Cumberland to
Kirkwall with a stop-off at Chateau Haine

Sendine Ordnast - Caravan guard who isn't being paid enough for this nonsense

Ashok - Tal Vashoth caravan guard who appears to be terrified of Anton

Comtesse Genvieve de Borlean - Orlesian noblewoman and hunter

Huntmaster Malachai - Chasind huntsmaster

Brother Genitivi - noted scholar and adventurer of the Brotherhood of the Flame, an
Andrastian society not part of the Chantry

Arl Teagan Guerrin: Ferelden Nobleman, courtier, warrior, and mediocre diplomat

Duke Cyril de Montfort: Son of Prosper de Montfort proclaimed Duke and Voice of the
Lion on the Council of Heralds (Court Diplomat)

Ernestine Montbelliard: Daughter of the Marquise Beverlie Montbelliard, a Bard of
some repute

Ada du Launcet: an expatriate Orlesian noblewoman of Kirkwall

Dulcinea: a Bard

Ferdinand du Lac: Nevarran Nobleman, possibly a mage or ally of the College of the
Bright Hand

Magister Orvinus: A Tevinter Altus, formerly of the Magisterium who is looking for his
missing protege, Calpernia (apologies I called her Cassiopaeia in error)

Brinna 'Nine-Fingers' Felsensdottir: a Hunter in the employ of Chateau Haine, Avvar of
the Black Lion Hold.

The Story:
For various reasons the players have found themselves in the caravan of Master
Bishel Kallack, a dwarf of the Merchant's Guild of Cumberland who received some
information that a good deal of money could be made by skirting the normal caravan
routes and heading to Chateau Haine in the Vimmark Mountains, then proceeding on
to Kirkwall, on the coast of the Waking Sea. About a day out from the Chateau, Anton,
who had heard about fabulous beasts out in the woods, decided to lead some of his
companions on a quick foray around the area to see what they could find. What they
found was a large and badly wounded wyvern fighting off a pair of juvenile phoenixes
near a small pond. The fight that ensued was brief and bloody, but ended with few
injuries and a dead wyvern.

No sooner had the wyvern been dispatched but an Orlesian noblewoman crashed into
the clearing and began swearing vociferously. The wyvern had apparently been her
quarry and she was mightily upset that a turnip, an oxman, a barbarian, a dwarf and
two peasants had stolen her triumph. She identified herself as the Comtesse de
Borleon and continued to argue as the Chasind Huntsmaster, Malachai, blew his horn
signalling an end to the hunt, further infuriating the Comtesse. Other hunters began
appearing in the clearing and Brother Genitivi was asked to necropsy the wyvern
when Justien noticed Duke Prosper's heraldry on a saddle on the creature's back. Arl
Teagan reluctantly gave permission. It is believed that the wyvern may have eaten
the Duke as pieces of clothing with his heraldry were found inside the beast.

The Huntsmaster moved the group up to Chateau Haine while a runner was sent to
summon Bishel and his caravan. Cyril took the news confirming his father's death with
restraint, the Duke had been missing and presumed dead for over two months so the
news was not unexpected. Jean-Emeric delivered a note from Val Royaux confirming
Cyril as Duke of Montfort in his father's absence and naming him Voice of the Lion and
Speaker of the Council of Heralds (making him the Empire's most notable and
youngest diplomat). He declared a hunting feast would be laid out for the newcomers
and retired within to deal with paperwork regarding the succession.

The party itself featured backbiting and political maneuvering, gossip, innuendo, and
ham from the Anderfells that reportedly tasted like despair. Various Bards attempted
to place the group in compromising or awkward positions, and Annika made a contact
with a young Nevarran who seemed to offer an introduction to a group of rebel
Mages. Afterward Duke Cyril met with the Party in his drawing room along with Arl
Teagan and a Tevinter Magister Marcus Orvinus. Cyril explained that he was going to
have to return to Orlais sooner than he had hoped, and he and Arl Teagan explained
that someone was pushing the nations of the South closer to war. The Tevinter
claimed it might be a group of extremists called the Veneratii or the Conservatii, which
he thought were silly names. His apprentice, Calpurnia, left his care to study under a
Magister name Erasthenes. Both disappeared near the Nevarran Border and Orvinus
is too old to continue the search as he believes he only has days, or weeks, of life
remaining. Duke Cyril and Arl Teagan offered a base of operations and logistic support
in Kirkwall if the group would work to preserve order and prevent chaos in the Free
Marches. The group provisionally agreed.

The next day some members of the group went hunting while others explored the
Chateau. The group that stayed behind at the Chateau discovered a massive
underground lake with a city on an island in the center under the mountain where
Chateau Haine was situated. This city, called the Retreat, was built by the Grey
Wardens in the Exalted Age during the 4th Blight and was designed to house
thousands of refugees in the event that the Blight claimed Starkhaven and/or Kirkwall.
The group that went out with the hunters discovered evidence of a massive running
battle between a group of heavily armed Qunari and two humans and two elves
approximately two months prior. Further exploration revealed the probability of being
murdered and eaten by horrible blue pygmies, so they wisely returned to the
Chateau. When informed of the existence of the city, Cyril explained that it was
famous, having been built by Field Commander Issenya using Force Magic in
conjunction with dwarven masons and other mages. He offered to allow you to go to
the city with the warning that it was likely unsafe to the depredations of time.

Before the group go go out to the island the next day they were beset by Malachai,
Dulcinea, and a group of thugs bent on teaching the group a lesson. The fight was
brutal, but ended well for the party and poorly for the Chasind Huntsmaster. Dulcinea
surrendered and took a message to her employer, the Comtesse de Borleon from
Justien. With the able assistance of Genitivi the group quickly explored the Retreat
and discovered some interesting history. Annika made some other interesting
discoveries, though those remain he private information. Oerick was impressed by the
work of the Castless Dwarves who built much of the city wand who were honored in
the amphitheater in the city's center. The group also witnessed spirits reenacting the
Dwarves at work on the seal in the amphitheater.

The group left Chateau Haine after three days of hunting, exploration, and intrigue
with a promise of a base of operations in Kirkwall, supplies to keep their operations
running, and a contact named Hubert Bartier by Comtesse de Borleon given as
recognition of the Game well played. As the caravan heads for Kirkwall many wonder
what other adventures lie in store for them.

Rewards: 650xp; 4 sp; 1 two handed maul of Chasind design; two long swords; two
light shields; Qunari Badge of unidentified significance; 3 daggers
Specific to Justien: Reward from Duke Cyril for killing the wyvern is a vest made of
wyvern and phoenix hide displaying the Montfort badge and Justien's family crest.
Specific to Annika: Information on other Hold Beasts that have been killed.
Specific to Anton: Badge of the Salit-An-Hassrath and the Badge of the Ariqun,
ceremonial harness.
Specific to Oerick: Brother Genitivi's Forgotten Dwarven Heroes: Memories in the Stone
Specific to Jean-Emeric: autographed copy of Brother Genitivi's In Pursuit of
Knowledge and his recent monogram of wyvern anatomy
Specific to Gerald: a basket of Ferelden smoked meats.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
Anyone interested in running a campaign is welcome to post in the Heroes & Rogues
Yahoo Group using the following format:

GM Name:
Campaign Name:
Campaign Type:
Campaign Setting:
What You Will Need:
Campaign Description:

Please keep the campaign description to no more than 100 words, this is basically an
elevator pitch. If your text is more than 100 words I will edit it to fit. Also, please make
sure that there is an active place to purchase the rules needed if you are not planning
to provide rulebooks to the players (generally or www. should have the rules available on PDF or Print on Demand).

Here, for example, is my submission:
GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:

Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
First, go to and
sign up for the group. This group is where the Heroes and Rogues discuss games and
other associated skullduggery. When the GM vote is concluded, you will need to put in
a request to join the table. At present the Max capacity for the table is 8 players and a
GM, with preference going towards returning players first and new players on a first-
come/first served basis. Players who don't get in on this game will be placed in the
Alternates Listing and invited to the table in the event that a primary player is unable
to continue in the game.

Yes. Heroes and Rogues Week Knights will be amalgamating their games and such
over the next few months. Both meet in public places, and folks are welcome to audit
the games for the Monday Knights group on the first and third Mondays of each Month
at the Panera on Route 17N in Ramsey NJ. The Thursday Independent Group meets at
the Panera in Paramus on Route 4, every other week. Stay tuned for additional
announcements, or send and email to me directly at TODD@SFSNNJ.COM for details.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ