Next journey: April 22 , 2017
Dragon Age: Dark Before the Dawn
Please contact Todd at heroes@sfsnnj.com for location details/directions.

This group meets on the 4th Saturday of every month.   Anyone interested should
email Todd at heroes@sfsnnj.com for information.

GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
com/product/147899/Dragon-Age-RPG-Core-Rulebook)
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:
Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.
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Chapter 5: If they but listen, I shall return. ~Andraste 1:14

Dramatis Personae

Players (please note if I spelled your name wrong let me know):

Joe Cirillo: Jean-Emeric du Cornet (Male Orlesian Circle Mage)

Josh Gordon: Justien Azoutlet (Male Orlesian Exile Rogue)

Bill Bauer: Gerald of Ironbrook (Male Ferelden Freeman Warrior)

Gregg Schwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)

Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)

Chuck Garofalo: Oerick Hallin (Male Surface Dwarf Warrior)

BJ Pehush: 'Anton' (Qunari Beresaad Male Rogue)


NPCs (in order of appearance):

Sebastian Vael - Prince of Starkhaven in exile

Charade Amell - Cousin of the Champion of Kirkwall, a.k.a. 'Weaver'

Crassius Servis (a.k.a. Tactus) - a Tevinter Laetan helping you in exchange for
passage back to the Imperium

Darkspawn - Shrieks, Hurlocks, and a Genlock Emmisary

Lorana Silon - Majordomo and head of staff for the Princes of Starkhaven

Starkhaven Principal Guard -personal soldiers of the House of Vael and the City of
Starkhaven loyal to the Prince of Starkhaven

The Flint Company - Mercenaries responsible for the deaths of the main line of the
Vael family in Starkhaven

Goran Vael - The Usurper, cousin of Sebastian Vael

Lucanus Quetius - Altus Mage of the Tevinter Imperium

Solarius Andromon - Laetan Mage of the Tevinter Imperium

Marinus Xenovis - Soporati Templar of the 7th Preceptorship

Paulus Cingilius - Soporati Legionnaire of the 3rd Magisterial Legion

Ser Jean-Marc Stroud - a Grey Warden


Having rested the night outside of the entrance to the Deep Roads, the party
ventured into the long abandoned Dwarven roads beneath the surface of Thedas.
Realizing that there should be light from the magma-lamps, Oerick was quick to realize
the implications of the darkness: Darkspawn had sabotaged the workings and
plunged the area into darkness. An hour's work restored the light of the magma-
lamps, but at the cost of alerting the Darkspawn to the presence of the party. Slowly
the group crept forward, cautious in the lightening caverns of the Deep Roads, and
then, the keening of a Shriek heralded the coming of the blighted ones.

Four Shrieks and a Hurlock bolter led off the attack, but the Shrieks were stalled by a
well placed Mind Blast from Anniki. Forming a line, the ranged combatants did their
best to hold the Darkspawn at bay, but alas there was only so much they could do.
One of the Shrieks charged forward and Gerald counter-charged, landing a blow on
the horrible beast. More Hurlocks and a Genlock Emissary joined the fray and the
battle became a pitched fight. Justien was nicked by the blade of a Shriek, and though
barely harmed contracted the Taint. Hasaril unleashed a torrent of spells in an effort
to destroy the Emissary while Anniki desperately fought off the encroaching monsters
and Oerick stood side by side with Gerald to hold the right flank. Finishing off the
misshapen monstrosities the group realized that they needed to get Justien to help
quickly lest he succumb and become a ghoul. It was also discovered that 'Tactus' had
spent the entire fight defending himself and communicating with the Tevinters. Justien
threatened to corrupt him with the Darkspawn taint if he ever did so again.

Their attempt to gain direct access to the palace thwarted by dint of a sealed and
reinforced door, the group instead opted to travel to the Service Quarter, where many
of the servants of the Vael Family had homes. The pleasant tenements of the Quarter
were eerily still, but the Prince's Bow Inn was still lively. On Sebastian's entry the
entire inn ground to a halt and everyone bowed to Sebastian. One of the servants
from his youth, Lorana Silon, begins to chastise him for being away for so long.
Conversations turned to planning and when Justien asked about Tevinters Lorana lied
and said that she had seen none. Hoping to divert attention she attempted another
lie which Justien immediately saw through. Realizing that the faithful retainer was
leading them into a trap, Justien had Lorana bound and locked in a room in the Inn.
Another servant offered to get the group into the palace that night since it was
inevitable that they would notice if Lorana did not show up the next day.

Justien and Hasaril gained entrance to the castle through disguise and ruse, and the
rest of the party emerged from hiding places in the cart that they brought into the
palace. The servant went and hid while the group went in search of the usurper Goran
Vael. EVentually they found Goran in the Throne Room, insane and practicing blood
magic in the company of two Tevinter mages! Justien announced Sebastian as the
true Prince of Starhaven and the room erupted into fighting. The Principal Guard joined
the fight immediately, fending off attacks by the Flint Company Mercenaries on
Sebastian. Sebastian and Goran exchanged shots from across the room while the
fracas spread. The Tevinters, taking hits from Hasaril and Anniki, joined the fight in
earnest, and Geralt took a number of hard knocks. Justien was stabbed by a Tevinter
Legionnaire and Anniki and one of the Guards fended off attacks from a Flint Company
warrior. Hasaril used Shock and Arcane Lance in devastating combination to powerful
effect, and Oerick strode into the thick of the fighting, helping protect the Exiled Prince.

In the end Goran was dead, as were all of his allies, but the Party had been gravely
wounded. Justien, feeling the sickly Taint bubbling in his body, went to the Grey
Wardens for help. Ser Stroud, a senior Grey Warden in Starkhaven inducted him and
asked him to spread the Order to Kirkwall as there was no outpost there. Anniki
received a dream where a Spirit of Regret told her distressing news of her Clan, and
said that Korth Mountainfather was awakening and angry, and that Hakkon himself
stirs in timeless slumber. Hasaril worked with the newly crowned Prince Sebastian and
his fiancee Charade Amell to promote the cause of the Elves of the Alienage,
garnering him a great deal of respect from the city elves of Starkhaven. Gerald found a
rather excellent corner of the kitchen to eat boiled beef in. Ten days passed and
Sebastian married Charade with the Party standing guard over the event.

News came that Lord Seeker Lucius was tightening his grip on the Templars and
Mages. The Seekers of Truth were crushing any Mages who dared question their
place. Rumors abound that the Seekers are being sent to investigate Kirkwall and
Dairsmuid, and that Templars are being given freer reign to break the Mages.

Anniki desired to seek out the Avvar in the Vimmark Mountains that she had heard tell
of. The name Gurd Harolfson is spoken of in whispers of dread and Anniki is drawn to
find out why. Justien has petitioned Stroud to take some Wardens to Chateau Haine
to reclaim relics of the Order, and Knight-Commander Carsten and First Enchanter
Halden are sending Mages and Templars down to Kirkwall to help reinforce the weak
and struggling Circle there at the behest of the Divine.


Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
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Prologue: By Hubris of Their Making - Threnodies 7:11

Dramatis Personae

Players (please note if I spelled your name wrong let me know):
  • Joe Cirillo: Jean-Emeric Cornet (Male Orlesian Circle Mage)
  • Josh Gordon: Justien Abroux (Male Orlesian Exile Rogue)
  • Bill Bauer: Gerald (Male Ferelden Freeman Warrior)
  • Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)
  • Gregg Shwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)
  • Chuck Garofalo: Oerick (Male Surface Dwarf Warrior)
  • BJ Pehush: 'Anton' (Qunari Male Rogue)


NPCs (in order of appearance):

Bishel Kallack - Surfacer Dwarf merchant leading a caravan from Cumberland to
Kirkwall with a stop-off at Chateau Haine

Sendine Ordnast - Caravan guard who isn't being paid enough for this nonsense

Ashok - Tal Vashoth caravan guard who appears to be terrified of Anton

Comtesse Genvieve de Borlean - Orlesian noblewoman and hunter

Huntmaster Malachai - Chasind huntsmaster

Brother Genitivi - noted scholar and adventurer of the Brotherhood of the Flame, an
Andrastian society not part of the Chantry

Arl Teagan Guerrin: Ferelden Nobleman, courtier, warrior, and mediocre diplomat

Duke Cyril de Montfort: Son of Prosper de Montfort proclaimed Duke and Voice of the
Lion on the Council of Heralds (Court Diplomat)

Ernestine Montbelliard: Daughter of the Marquise Beverlie Montbelliard, a Bard of
some repute

Ada du Launcet: an expatriate Orlesian noblewoman of Kirkwall

Dulcinea: a Bard

Ferdinand du Lac: Nevarran Nobleman, possibly a mage or ally of the College of the
Bright Hand

Magister Orvinus: A Tevinter Altus, formerly of the Magisterium who is looking for his
missing protege, Calpernia (apologies I called her Cassiopaeia in error)

Brinna 'Nine-Fingers' Felsensdottir: a Hunter in the employ of Chateau Haine, Avvar of
the Black Lion Hold.

The Story:
For various reasons the players have found themselves in the caravan of Master
Bishel Kallack, a dwarf of the Merchant's Guild of Cumberland who received some
information that a good deal of money could be made by skirting the normal caravan
routes and heading to Chateau Haine in the Vimmark Mountains, then proceeding on
to Kirkwall, on the coast of the Waking Sea. About a day out from the Chateau, Anton,
who had heard about fabulous beasts out in the woods, decided to lead some of his
companions on a quick foray around the area to see what they could find. What they
found was a large and badly wounded wyvern fighting off a pair of juvenile phoenixes
near a small pond. The fight that ensued was brief and bloody, but ended with few
injuries and a dead wyvern.

No sooner had the wyvern been dispatched but an Orlesian noblewoman crashed into
the clearing and began swearing vociferously. The wyvern had apparently been her
quarry and she was mightily upset that a turnip, an oxman, a barbarian, a dwarf and
two peasants had stolen her triumph. She identified herself as the Comtesse de
Borleon and continued to argue as the Chasind Huntsmaster, Malachai, blew his horn
signalling an end to the hunt, further infuriating the Comtesse. Other hunters began
appearing in the clearing and Brother Genitivi was asked to necropsy the wyvern
when Justien noticed Duke Prosper's heraldry on a saddle on the creature's back. Arl
Teagan reluctantly gave permission. It is believed that the wyvern may have eaten
the Duke as pieces of clothing with his heraldry were found inside the beast.

The Huntsmaster moved the group up to Chateau Haine while a runner was sent to
summon Bishel and his caravan. Cyril took the news confirming his father's death with
restraint, the Duke had been missing and presumed dead for over two months so the
news was not unexpected. Jean-Emeric delivered a note from Val Royaux confirming
Cyril as Duke of Montfort in his father's absence and naming him Voice of the Lion and
Speaker of the Council of Heralds (making him the Empire's most notable and
youngest diplomat). He declared a hunting feast would be laid out for the newcomers
and retired within to deal with paperwork regarding the succession.

The party itself featured backbiting and political maneuvering, gossip, innuendo, and
ham from the Anderfells that reportedly tasted like despair. Various Bards attempted
to place the group in compromising or awkward positions, and Annika made a contact
with a young Nevarran who seemed to offer an introduction to a group of rebel
Mages. Afterward Duke Cyril met with the Party in his drawing room along with Arl
Teagan and a Tevinter Magister Marcus Orvinus. Cyril explained that he was going to
have to return to Orlais sooner than he had hoped, and he and Arl Teagan explained
that someone was pushing the nations of the South closer to war. The Tevinter
claimed it might be a group of extremists called the Veneratii or the Conservatii, which
he thought were silly names. His apprentice, Calpurnia, left his care to study under a
Magister name Erasthenes. Both disappeared near the Nevarran Border and Orvinus
is too old to continue the search as he believes he only has days, or weeks, of life
remaining. Duke Cyril and Arl Teagan offered a base of operations and logistic support
in Kirkwall if the group would work to preserve order and prevent chaos in the Free
Marches. The group provisionally agreed.

The next day some members of the group went hunting while others explored the
Chateau. The group that stayed behind at the Chateau discovered a massive
underground lake with a city on an island in the center under the mountain where
Chateau Haine was situated. This city, called the Retreat, was built by the Grey
Wardens in the Exalted Age during the 4th Blight and was designed to house
thousands of refugees in the event that the Blight claimed Starkhaven and/or Kirkwall.
The group that went out with the hunters discovered evidence of a massive running
battle between a group of heavily armed Qunari and two humans and two elves
approximately two months prior. Further exploration revealed the probability of being
murdered and eaten by horrible blue pygmies, so they wisely returned to the
Chateau. When informed of the existence of the city, Cyril explained that it was
famous, having been built by Field Commander Issenya using Force Magic in
conjunction with dwarven masons and other mages. He offered to allow you to go to
the city with the warning that it was likely unsafe to the depredations of time.

Before the group go go out to the island the next day they were beset by Malachai,
Dulcinea, and a group of thugs bent on teaching the group a lesson. The fight was
brutal, but ended well for the party and poorly for the Chasind Huntsmaster. Dulcinea
surrendered and took a message to her employer, the Comtesse de Borleon from
Justien. With the able assistance of Genitivi the group quickly explored the Retreat
and discovered some interesting history. Annika made some other interesting
discoveries, though those remain he private information. Oerick was impressed by the
work of the Castless Dwarves who built much of the city wand who were honored in
the amphitheater in the city's center. The group also witnessed spirits reenacting the
Dwarves at work on the seal in the amphitheater.

The group left Chateau Haine after three days of hunting, exploration, and intrigue
with a promise of a base of operations in Kirkwall, supplies to keep their operations
running, and a contact named Hubert Bartier by Comtesse de Borleon given as
recognition of the Game well played. As the caravan heads for Kirkwall many wonder
what other adventures lie in store for them.

Rewards: 650xp; 4 sp; 1 two handed maul of Chasind design; two long swords; two
light shields; Qunari Badge of unidentified significance; 3 daggers
Specific to Justien: Reward from Duke Cyril for killing the wyvern is a vest made of
wyvern and phoenix hide displaying the Montfort badge and Justien's family crest.
Specific to Annika: Information on other Hold Beasts that have been killed.
Specific to Anton: Badge of the Salit-An-Hassrath and the Badge of the Ariqun,
ceremonial harness.
Specific to Oerick: Brother Genitivi's Forgotten Dwarven Heroes: Memories in the Stone
Specific to Jean-Emeric: autographed copy of Brother Genitivi's In Pursuit of
Knowledge and his recent monogram of wyvern anatomy
Specific to Gerald: a basket of Ferelden smoked meats.


Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
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Recap of apathio-DOH-sis campaign

apathio-DOH!-sis recap by Todd E:

Thanks again to GM Josh Gordon for running a fantastic a fun campaign of super-
powered nonsense where the players and the characters went on a zany whirlwind
adventure saving the Earth from the Doctor Punchy, Tronye and Doctorpus, time travel
Byzantines, Summoner Set, the Fire Vikings of the Cuyahoga, Prom Kong and the
Cheerbleeder, Dog!, the Warren G's of Harding Street, the Ottowa Janissaries, KNIGHT
TRUCKASAURUS, and the nefarious Pharaoh of Indiana. It's been a crazy road of non-
stop adventure where Uncanny Valerie talked people into and out of trouble,
Wildwoman kicked butt with love, Morden caught a Set Beast, the Beekeeper and the
fighting Honeywells promoted family values, the Cosmic Cadet proved that the best
defense is great armor, and the Cuddler gave the world (and our enemies) great big
sloppy Elder Hugs! Sadly, Uncanny Valerie took a giant pile of Taint poisoning and
pulled a Captain Spock, going out in a blaze of mutated self-sacrifice.

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Anyone interested in running a campaign is welcome to post in the Heroes & Rogues
Yahoo Group using the following format:

GM Name:
Campaign Name:
Campaign Type:
Campaign Setting:
What You Will Need:
Campaign Description:

Please keep the campaign description to no more than 100 words, this is basically an
elevator pitch. If your text is more than 100 words I will edit it to fit. Also, please make
sure that there is an active place to purchase the rules needed if you are not planning
to provide rulebooks to the players (generally www.drivethruRPG.com or www.
RPGnow.com should have the rules available on PDF or Print on Demand).

Here, for example, is my submission:
GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
com/product/147899/Dragon-Age-RPG-Core-Rulebook)
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:

Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
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HOW DO I BECOME A PLAYER?
First, go to https://groups.yahoo.com/neo/groups/SFSNNJ_Heroes_and_Rogues/ and
sign up for the group. This group is where the Heroes and Rogues discuss games and
other associated skullduggery. When the GM vote is concluded, you will need to put in
a request to join the table. At present the Max capacity for the table is 8 players and a
GM, with preference going towards returning players first and new players on a first-
come/first served basis. Players who don't get in on this game will be placed in the
Alternates Listing and invited to the table in the event that a primary player is unable
to continue in the game.

ARE THERE OTHER GAMES OUT THERE?
Yes. Heroes and Rogues Week Knights will be amalgamating their games and such
over the next few months. Both meet in public places, and folks are welcome to audit
the games for the Monday Knights group on the first and third Mondays of each Month
at the Panera on Route 17N in Ramsey NJ. The Thursday Independent Group meets at
the Panera in Paramus on Route 4, every other week. Stay tuned for additional
announcements, or send and email to me directly at TODD@SFSNNJ.COM for details.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ